New Model: Nail Clippers
August 17th, 2010 | Posted in Articles | 0 Comments
Hi All
Continuing my quest to learn Modo and Moi, I modeled these nail clippers. Believe it or not, they’re more difficult to model than you’d think.
August 17th, 2010 | Posted in Articles | 0 Comments
Hi All
Continuing my quest to learn Modo and Moi, I modeled these nail clippers. Believe it or not, they’re more difficult to model than you’d think.
August 15th, 2010 | Posted in Tutorials | 0 Comments
Hey all,
Ive been trying to learn MoI [Moment of Inspiration ] and Modo of late. They play much better with the Solidworks models of concepts that I get from clients.
Check It Out…
August 15th, 2010 | Posted in Articles | 0 Comments
Hi all..
Just in case you thought I was neglecting you, I wasn’t. I’ve been running around like a headless-chicken doing work. Here’s what I’ve been up to…
June 24th, 2010 | Posted in Cinema 4D, Free Stuff | 0 Comments
Hi All.. Its been a busy month. I have been wanting to write a tutorial on how I created my ice material, but time is way to short. So instead of forgetting about it completely, I’m making the .c4d file available for download.
May 21st, 2010 | Posted in Articles | 0 Comments
Hi all. As you know, Twitter has taken the world by storm. Here are just a few design peeps that I think are worth a follow.
May 18th, 2010 | Posted in Cinema 4D | 3 comments
Hi all.
Something that has always been a problem for me in 3D is Ice. I think I have gotten quite close using procedurals in Cinema 4D.
May 2nd, 2010 | Posted in Cinema 4D | 0 Comments
Hi all, below is the final Image of my bathroom scene. Modeled and Rendered in Cinema 4D. Special thanx to Chandyce (@phoenixprom) and Dave Davidson (@max3ddotorg) for some great tips.
April 13th, 2010 | Posted in Cinema 4D, Tutorials | 0 Comments
Hi all. My favorite thing about Cinema 4D has got to be the Mograph Cloner object. Combined with one of the Mograph effectors, you CAN do great things…
March 1st, 2010 | Posted in Blender | 0 Comments
Many people out there are daunted by the Blender interface. But what steered me away at first was the way the navigation worked. In Blender 2.5 Alpha 1 it’s better, but not perfect. Here’s how to sort that out.
March 1st, 2010 | Posted in Articles | 0 Comments
As you have noticed, a little tweaking has been going on with the site. This site has always been a platform that evolves with my knowledge.Here is what went down today…